Announcement

Collapse
No announcement yet.

trouble with objectives pointer on my own built assult map

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    trouble with objectives pointer on my own built assult map

    Name: Wigpac
    Version: unreal ed 3.0

    i have my objectives set out and the box in the top right lists them in the correct order but when the level starts the objective arrow is pointing at the third objective which is a pick-up objective
    can anyone tell me why this is happening
    thanx
    :bulb:

    #2
    I thought I heard that that was a bug??? I'm not 100% sure though.
    I've had the same problem before.

    Comment


      #3
      Power Core objectives will always be pointed to by the indicator arrow regardless of any other objectives that are currently active.

      Comment


        #4
        yeah... that was an oversight that we never came across. the only pick up objective we used in 2K4 was a first objective. if we had known this would be an issue, we might have been able to fix it.

        you would have to write a special sub-class to fix the problem i believe.

        Comment


          #5
          I kinda made a special subclass for one of the guys in the Holographik Assassins Assault clan, where you can "activate" the objective by triggering it. I have no idea whether it'll affect network play or anything...

          Code:
          class MyASOBJ_EnergyCore_Spawn extends ASOBJ_EnergyCore_Spawn
            placeable;
          
          function BeginPlay() 
          { 
          super.BeginPlay(); 
          } 
          
          function trigger (Actor Other, Pawn Instigator) 
          { 
             SpawnFlag(); 
          } 
          
          function Reset() 
          { 
             super.Reset(); 
          
             if ( MyFlag != None ) 
             { 
                if ( MyFlag.Holder != None ) 
                   MyFlag.ClearHolder(); 
          
                MyFlag.Destroy(); 
             } 
          }

          Comment

          Working...
          X