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ok, this may sound dorky...

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  • replied
    That's not Dorky at all, the Flags are in a stupid place that makes no logical sense.

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  • replied
    No it's not really necessary, the same as most of the hierachies in the class structures aren't necessary. Don't forgot though, that DE originally started the game, and epic tacked tons of extra stuff in when they took over development for the PC. That's why there's no end of baggage (all the different controller classes, pawn classes, two different particle engines and so on).

    I imagine UnrealEngine 3 will be a lot cleaner, as it's all Epic's own work

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  • replied
    At least he's not asking about white veiwports

    Five subclasses. Is that really necessary?

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  • replied
    Actor > Navigation Point > Jump Dest > Jump Spot > Game Objective > CTFBase > xRealCTFBase


    Using the "search" feature in this forum, is your friend.



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  • started a topic ok, this may sound dorky...

    ok, this may sound dorky...

    where are the flags for ctf that i can insert? this is my first time doing a ctf map...
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