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ok, this may sound dorky...
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legacy-sandorski repliedThat's not Dorky at all, the Flags are in a stupid place that makes no logical sense.
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Radiosity repliedNo it's not really necessary, the same as most of the hierachies in the class structures aren't necessary. Don't forgot though, that DE originally started the game, and epic tacked tons of extra stuff in when they took over development for the PC. That's why there's no end of baggage (all the different controller classes, pawn classes, two different particle engines and so on).
I imagine UnrealEngine 3 will be a lot cleaner, as it's all Epic's own work
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legacy-NiTrOcALyPsE repliedAt least he's not asking about white veiwports
Five subclasses. Is that really necessary?
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legacy-Fecal Marmaset repliedActor > Navigation Point > Jump Dest > Jump Spot > Game Objective > CTFBase > xRealCTFBase
Using the "search" feature in this forum, is your friend.
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legacy-GAGGLONE started a topic ok, this may sound dorky...ok, this may sound dorky...
where are the flags for ctf that i can insert? this is my first time doing a ctf map...Tags: None
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