just wait till you try programming in Uscript, sometimes trying to find out where in the tree something was defined/done is a chore...
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ok, this may sound dorky...
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Originally posted by Hsoolien
just wait till you try programming in Uscript, sometimes trying to find out where in the tree something was defined/done is a chore...
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Originally posted by V3rt1go
It's just as goofy as the ONS stuff. All the vehicle factories are under vehicle factories, but the link gun turret is under pawns as a "manual gun pawn." Maybe it makes sense to a programmer, but it drives me nuts because by the time I'm on to the next map I forget where the heck turrets are.
Weapsons
-all the weapons
-all the ammo
vehicles
-all the items you can use in the sense of get into them.
Game objectives
-ctf stuff
-ons stuff
-double domination
ect...
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Originally posted by GAGGLONE
they should catorgise them
the game devs don't need it, though, and since the Editor is part of their toolbox (we just sorta borrow it to play around with), they probably won't do things any different.
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