where are the flags for ctf that i can insert? this is my first time doing a ctf map...
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ok, this may sound dorky...
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No it's not really necessary, the same as most of the hierachies in the class structures aren't necessary. Don't forgot though, that DE originally started the game, and epic tacked tons of extra stuff in when they took over development for the PC. That's why there's no end of baggage (all the different controller classes, pawn classes, two different particle engines and so on).
I imagine UnrealEngine 3 will be a lot cleaner, as it's all Epic's own work
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Originally posted by GAGGLONE
jump dest? wow. i thought that stood for jump destination...
Dorky B (so on-topic, it's ridiculous)
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It's just as goofy as the ONS stuff. All the vehicle factories are under vehicle factories, but the link gun turret is under pawns as a "manual gun pawn." Maybe it makes sense to a programmer, but it drives me nuts because by the time I'm on to the next map I forget where the heck turrets are.
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Originally posted by V3rt1go
Maybe it makes sense to a programmer...
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Linkgun Turret extending Pawn does make sense if you think about it from a gamer and programming perspective. It's not a vehicle, so it doesn't need any special vehicle code, so it doesn't extend vehicle. You operate the link turret by stepping on a platform, where your view changes to that of the turret. So really, all it is doing is changing your point of view and limiting movement. You can do that easily by extending Pawn and adding some extra functions. Vehicles all extend Pawn as well of course, but since they need a lot of additional physics code and so on, they have a couple of extra superclasses that all other vehicles extend from.
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Well that makes sense. My problem is that I have it stuck in my head that "pawns" are just things like xpawns that I only stick into a map as a gauge for correcting scale. So my mental definition runs something like "thing for gauging scale and having no function in the game."
Hey, I remember hearing about object oriented programing. Maybe one of these days I'll even find out what object it's oriented towards, heh.
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