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legacy-BlakeFabian repliednothing shows up in my front, side, or top viewports....only my brush....but in dynamic light I can see all my rooms and nothin else
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legacy-Timonator repliedhmm maybe they are disabled for the viewports. try right-clicking on the little Bars with the TLF and the perspective icons and then go into the view... menu
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legacy-BlakeFabian repliedwhew.....nevermind there not gone I just cant see them......how do I change it back to where I can see em in the editor?
I played the map and everything was there....
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legacy-BlakeFabian repliedWTF!!!! I saved my map to go eat some stuff and when I got back into it, only my rooms were there! all my lights, movers, static meshes, playerstarts, and weaponsbases were gone....WTF!!
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legacy-ydeardorff repliedkonverter
yeah you'd think there would be more programs that would be able to convert .bsp files into usable file versions, especially since so many games use .bsp file extensions!
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legacy-BlakeFabian repliedthats the one I have that wonk work 4 me....ill just build the thing from scratch......
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legacy-ydeardorff replied.bsp to t3d
There is only one program I can find.
It is for quake 3 maps only. Although many other games use .bsp files for their maps, they are of a different version, and cannot be converted.
The file is called Bsp2t3d.exe if your looking for it.
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legacy-BlakeFabian repliedis there a program somewhere thatll convert a .bsp to .t3d, .dxf, .asc, or .ase?
or at least enough to let me create a brush out of it?
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legacy-Ducatisto repliedRe: one way wall
Originally posted by ydeardorff
That seems like an unfair advantage to the sniper. I like to throw in karma actors to mess up the sniper. IE if you stand too long in one spot something bad happens. I hate camping snipers!! I always try to discourage camping in my maps
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legacy-Aaron M repliedI can't believe the amount of replies this thread has gotten.
(Yes, I'm well aware of the irony of adding to the reply count in an attempt to point that out - a necessary evil)
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legacy-ydeardorff repliedone way wall
That seems like an unfair advantage to the sniper. I like to throw in karma actors to mess up the sniper. IE if you stand too long in one spot something bad happens. I hate camping snipers!! I always try to discourage camping in my maps
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legacy-BlakeFabian repliedit is a room facing the enemy base that has a see through wall from the inside but not the outside......tis for sniping, its one of the things in the map I want to convert
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legacy-Nuclear hazard repliedOriginally posted by BlakeFabian
well there is 1 mover in the map i want to do and god knows how many textures
ps iv got a pretty good map goin....my posts are to figured out how to add/configure ****.......is there a tuturiol somewhere on how to make see/walkthrough walls?.....I cant find any
when I open that bsp2t3d converter it brings up an ms-dos-prompt window for about 3/4 a sec and than shuts itself off....I use windows me so I know it supports dos....is there a newer version that fixes this?, i mean, do you want to have a room connected to another with a walkthru wall separatig them?
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