Ok this may sound weird, but I cannot create a new texture in Unreal Ed. I've done it before, but it was a while ago. I'm thinking that maybe I'm just forgetting something. This time it is on a different machine, too. Here's the deal:
I have a texture for a vehicle, which is in a group, in a package of all self-made textures. I have other textures that are shaders, rotators, panners, etc that I have already made and set the properties for and everything. They all work fine. But now I begin to create a new texture, and the first weird thing I notice is that the "class" category is empty. I can type in a new name for the texture, but I cannot selet the class. The second weird thing Is when I press "New" it does nothing other than depress, but "close" or "X" closes the dialog.
All of the other "special" textures were created on the other machine, but that one is not currently accessable...
What do I need to make this work?
I have a texture for a vehicle, which is in a group, in a package of all self-made textures. I have other textures that are shaders, rotators, panners, etc that I have already made and set the properties for and everything. They all work fine. But now I begin to create a new texture, and the first weird thing I notice is that the "class" category is empty. I can type in a new name for the texture, but I cannot selet the class. The second weird thing Is when I press "New" it does nothing other than depress, but "close" or "X" closes the dialog.
All of the other "special" textures were created on the other machine, but that one is not currently accessable...
What do I need to make this work?
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