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    texturing a cage

    i want to make a cage for a monster but how do i make a texture with transparent bits in it cause every time i make one in photoshop the transparent bits turn white in the editor how do i make transparent bits to work in unreal editor using photoshop?

    #2
    Just make an alpha ....The white part willl be visible and the black part will be opaque, grey color will fade....

    Just an example of a tutorial with alpha --->http://pixelpusher.freeservers.com/W...a-channels.htm ...

    For the import in UEd, just select alpha in the import window...if u convert ur texture in DDS, choose DXT3 or DXT5 cause DXT1 doesnt support alpha channel...

    Thats all...

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      #3
      You'll need the 7.1 patch for photoshop, there's a bug in the .tga format that means alpha doesn't work. The patch fixes it.

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        #4
        :heart: You would be better of making a more realistic cage with real bars? This is 2K4 and most people expect better then masked mesh textures! You could use static meshes to create the cage!
        :sour: I could make it for you if I had the time!

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          #5
          I wanted to change the color of a lightning bolt already made in ued, so i exported it and changed the color and imported it back in with the areas I want transparent black. then I do the same for antoher texture with areas I want transparent black, but it doesn't work on terrain (the lightningbolt was for an emitter) can terrain be transparent?

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            #6
            Originally posted by gargorias
            :heart: You would be better of making a more realistic cage with real bars? This is 2K4 and most people expect better then masked mesh textures! You could use static meshes to create the cage!
            :sour: I could make it for you if I had the time!
            ditto

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