Like in the lobby scene in Matrix '99. I've been thinking about making the columns out of a bunch of triangle pyramid movers and some hit triggered emitters, emiting a cloud of dust and shards of marble or stone, while the mover moves out of the level and dissapears from view.
I'm afraid that this will become computationally taxing and might make the level umplayable. Any suggestions or ideas will be appreciated.
[SCREENSHOT]http://img84.exs.cx/img84/4369/matrix3.jpg[/SCREENSHOT]
[SCREENSHOT]http://img84.exs.cx/img84/5716/matrix2.jpg[/SCREENSHOT]
I'm afraid that this will become computationally taxing and might make the level umplayable. Any suggestions or ideas will be appreciated.
[SCREENSHOT]http://img84.exs.cx/img84/4369/matrix3.jpg[/SCREENSHOT]
[SCREENSHOT]http://img84.exs.cx/img84/5716/matrix2.jpg[/SCREENSHOT]
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