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Negative lights don't show up on static meshes after lighting rebuild--Solved

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  • replied
    Okay, found a workaround, too. I made bDynamicLight true.

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  • replied
    Okay, this problem only shows up in a zone with nonzero ambient brightness. But is there a workaround?

    thanks for checking, Angel Mapper

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  • replied
    Works fine here.

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  • Negative lights don't show up on static meshes after lighting rebuild--Solved

    They do when I first place them. They show up fine on BSP. Any help?

    this is UT2004
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