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Deco Layers & FPS
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legacy-Wolv34ine repliedThey also fade to save fps, rather than the equivalent fps saver for static meshes-culldistan
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Hsoolien repliedDeco layers can also be turned off by the user to boost fps (the foliage option)
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legacy-NiTrOcALyPsE repliedDecoLayers can cause nasty mouse lag if they're too thick. Also, if you're planning on using large meshes, use static meshes, as decolayers have no collision.
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legacy-V3rt1go started a topic Deco Layers & FPSDeco Layers & FPS
Does anyone know if there is any difference in FPS/processing cost between a static mesh applied directly to a terrain and the identical static mesh applied via a deco layer?
[Best guesses also invited.]Tags: None
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