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Deco Layers & FPS

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    Deco Layers & FPS

    Does anyone know if there is any difference in FPS/processing cost between a static mesh applied directly to a terrain and the identical static mesh applied via a deco layer?

    [Best guesses also invited.]

    #2
    DecoLayers can cause nasty mouse lag if they're too thick. Also, if you're planning on using large meshes, use static meshes, as decolayers have no collision.

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      #3
      Deco layers can also be turned off by the user to boost fps (the foliage option)

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        #4
        They also fade to save fps, rather than the equivalent fps saver for static meshes-culldistan

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