i want to transform a bsp into a static mesh and then make it a door that mves when a player get close. i know i can transform bsps into static meshes but then how do i add them as mover and how i make it move when a player/bot get close?
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transform bsp into static mesh then into a mover, plz help
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To convert BSP to a static mesh:
Create a builder brush that is bigger than the BSP you want to convert - make sure the builder brush is not touching anything other than the BSP.
Goto Brush->Intersect
Now move the brush a little bit off and click Brush->Add.
Now rightclick on the new BSP you have created and right-click.
Click convert->to static mesh
Give it a name and package (mylevel usually)
To add it as a mover-
Select the new static mesh you made in the static mesh browser, then click Brush->Add Mover
To get it to open when a player or bot is near-
Change the brush's intial state (object->initial state) to TriggerOpenTimed. Set the tag to something like "lift1"
Then add a Trigger on top of the lift and set it's event to "lift1".
Increase it's collisionradius (collision->collisionradius) to give it a larger radius.
To see the radius in the perspective view, right click on the top of the perspective view window, click actor view->radii view.
Hope this helps
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