ok... I got this material sequence on a static mesh I converted from BSP. My problem starts when I enter the level and look at the screen. The materials cycle fine. But when they do.. it seems there is a brightness difference between the fade and the show. So the sequence goes:
Displays pic 1
Fades to pic 2
snaps darker and displays pic 2
fades to pic 1
snaps darker and displays pic 1
???
any ideas what I can do to make the transition better?
Displays pic 1
Fades to pic 2
snaps darker and displays pic 2
fades to pic 1
snaps darker and displays pic 1
???
any ideas what I can do to make the transition better?
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