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Material sequence is giving problems

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  • replied
    Maybe put the sequence in the diffuse layer of a Shader and use the Shader instead?

    I had a problem with a combiner, where material 2 was always unlit, while material 1 had the lightmap on it. This solved the problem.

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  • started a topic Material sequence is giving problems

    Material sequence is giving problems

    ok... I got this material sequence on a static mesh I converted from BSP. My problem starts when I enter the level and look at the screen. The materials cycle fine. But when they do.. it seems there is a brightness difference between the fade and the show. So the sequence goes:

    Displays pic 1
    Fades to pic 2
    snaps darker and displays pic 2
    fades to pic 1
    snaps darker and displays pic 1

    ???

    any ideas what I can do to make the transition better?
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