Maybe put the sequence in the diffuse layer of a Shader and use the Shader instead?
I had a problem with a combiner, where material 2 was always unlit, while material 1 had the lightmap on it. This solved the problem.
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legacy-Milo_PEZ started a topic Material sequence is giving problemsMaterial sequence is giving problems
ok... I got this material sequence on a static mesh I converted from BSP. My problem starts when I enter the level and look at the screen. The materials cycle fine. But when they do.. it seems there is a brightness difference between the fade and the show. So the sequence goes:
Displays pic 1
Fades to pic 2
snaps darker and displays pic 2
fades to pic 1
snaps darker and displays pic 1
???
any ideas what I can do to make the transition better?Tags: None
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