The cliffs (Yes, the cliffs) and tunnels in ONS-Adara are made out of static meshes. Only the lowest level ground is made from terrain.
Although in the TerrainInfo actor's properties, there is an option to invert the terrain. This is if you want to use terrain for cave cielings and whatnot.
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making a sentinal specific for a team?
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legacy-hydro repliedOriginally posted by NiTrOcALyPsE
Use the visibility tool on the terrain. It will be blocky and jagged, there's nothing that can be done about that. You have to cover up the tunnel entrance with static meshes or BSP.
But, it there anything that... well I want to create stuff like ONS-Adara, where theres an "underground" tunnel.
Can this be done by using those static meshes too inside a box?
Thx.
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legacy-NiTrOcALyPsE repliedUse the visibility tool on the terrain. It will be blocky and jagged, there's nothing that can be done about that. You have to cover up the tunnel entrance with static meshes or BSP.
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legacy-hydro repliedlast quesion, I PROMISE!
Is it possible to create "holes" or "tunnels" inside terrain?
How can this be accomplished?
Thx.
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legacy-CaTdAeMoN repliedIn there should be an option for "team"? And colour defaults to its team so theres no need to chenge that
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legacy-hydro started a topic making a sentinal specific for a team?making a sentinal specific for a team?
How do you make a sentinal shoot the defending team instead of the attacking team?
Does team color changes anything? Is team color 1 = red?
Thanks, hydro.Tags: None
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