well I'm creating a mesh in max...the mesh is fine but the uv mapping is kinda getting to me...I'm trying to rotate the texture but doing that messes up the mapping...here's a pic: http://www.pointless.binaryoverlord.com/helpme.jpg
I just want to rotate the texture by 90 degrees so the trim in the texture would be on the bottom of the edge...but obviously I'm having trouble with that...
any suggestions?
I just want to rotate the texture by 90 degrees so the trim in the texture would be on the bottom of the edge...but obviously I'm having trouble with that...
any suggestions?
Comment