okay guys i need a little help once again 
i added two monitors into my map and two CameraTextureClient's.
I also added two emitters and set them to bDirectional (changed them to InterpolationPoint's now, but still won't work) and i did all the scriptedtexture stuff and so on.
When i
- start a Listen server: I see the video and all the stuff going on, but when someone joins he only sees a stopped picture. (It may help that he can see AdrenalinePickup's and ONSMineAmmo and a xWeaponBase (but without the weapon)).
- start a dedicated Server: Neither I can see the animation, nor does anybody else
- start an instant Action: (launched from the UED) i can see the video and stuff and it all goes fine.
please help me i am few minutes away from blasting my comp into a few tiny burning bits :O
btw: one of the Interpolation Points used as a camera: (copy and pasted)
and the CameraTextureClient
The Texture properties:
maybe this can help you... (i think the bSelected is set by the editor, because i had to select it in order to copy it
)
edit: before you ask: yes i DID do a forums search and even a google search, but didn't find anything :cry:

i added two monitors into my map and two CameraTextureClient's.
I also added two emitters and set them to bDirectional (changed them to InterpolationPoint's now, but still won't work) and i did all the scriptedtexture stuff and so on.
When i
- start a Listen server: I see the video and all the stuff going on, but when someone joins he only sees a stopped picture. (It may help that he can see AdrenalinePickup's and ONSMineAmmo and a xWeaponBase (but without the weapon)).
- start a dedicated Server: Neither I can see the animation, nor does anybody else
- start an instant Action: (launched from the UED) i can see the video and stuff and it all goes fine.
please help me i am few minutes away from blasting my comp into a few tiny burning bits :O
btw: one of the Interpolation Points used as a camera: (copy and pasted)
Code:
Begin Map Begin Actor Class=InterpolationPoint Name=InterpolationPoint1 Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=145,ZoneNumber=3) Tag="GefaehrtCamera" PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume4' Location=(X=-4549.528320,Y=-2586.505615,Z=368.000000) Rotation=(Pitch=-4208,Yaw=9552) bSelected=True End Actor Begin Surface End Surface End Map
Code:
Begin Map Begin Actor Class=CameraTextureClient Name=CameraTextureClient0 DestTexture=ScriptedTexture'myLevel.GefaehrtCamera' CameraTag="GefaehrtCamera" RefreshRate=30.000000 Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=140,ZoneNumber=6) Tag="CameraTextureClient" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=749.104797,Y=-2778.082764,Z=1051.780273) bSelected=True End Actor Begin Surface End Surface End Map
Code:
Format: TEXF_P8 UClampMode: TC_Wrap VClampMode: TC_Wrap UClamp: 512 VClamp: 512 FallbackMaterial: TexPanner'XGameShaders.ZoomFX.ScreenNoisePan' SurfaceType: EST_Default

edit: before you ask: yes i DID do a forums search and even a google search, but didn't find anything :cry:
Comment