
i need the monitors to fill up some empty walls btw

Begin Map Begin Actor Class=InterpolationPoint Name=InterpolationPoint1 Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=145,ZoneNumber=3) Tag="GefaehrtCamera" PhysicsVolume=PhysicsVolume'myLevel.PhysicsVolume4' Location=(X=-4549.528320,Y=-2586.505615,Z=368.000000) Rotation=(Pitch=-4208,Yaw=9552) bSelected=True End Actor Begin Surface End Surface End Map
Begin Map Begin Actor Class=CameraTextureClient Name=CameraTextureClient0 DestTexture=ScriptedTexture'myLevel.GefaehrtCamera' CameraTag="GefaehrtCamera" RefreshRate=30.000000 Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=140,ZoneNumber=6) Tag="CameraTextureClient" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=749.104797,Y=-2778.082764,Z=1051.780273) bSelected=True End Actor Begin Surface End Surface End Map
Format: TEXF_P8 UClampMode: TC_Wrap VClampMode: TC_Wrap UClamp: 512 VClamp: 512 FallbackMaterial: TexPanner'XGameShaders.ZoomFX.ScreenNoisePan' SurfaceType: EST_Default
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