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Pawns and karma/kat?

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    Pawns and karma/kat?

    Anyone know if it is possible to have a Karma controlled object attached to a player character model? What i mean is something like a cape, ponytale, maybee belt of somekind aso that would move as it was a ragdoll and therefor affected by physics engine while playing?

    One would of course have to set up collision for the appropriate bones via KAT and create a specific .ka solution for that model, but thats another issue.

    I think i read somewhere that some of the orginal characters already have a setup close to the one iam describeing? If so anyone know which character uses such a setup? So one could have a look and maybee learn how to set something up.

    /Matte

    #2
    I'm not really sure, but I think you would have to code a new pawn class to do this...

    The characters all have karma parameters, yes, but they only come into play when they die and switch to rag-doll mode.

    'Fraid that's all I know about this

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      #3
      yeah, so much i know to, thx anyway

      /Matte

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        #4
        bump

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          #5
          Originally posted by Matte233
          yeah, so much i know to, thx anyway

          /Matte
          np, sorry I can't help you more

          EDIT: hang on a sec, just found this - don't know if it's useful, but it sounds like it might be what you're after:
          http://udn.epicgames.com/Two/SkeletalAttachments
          (Although I see now that it is depreceated )

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