did u make sure they are even mulitples like 256x256 or 512x512 etc and did u make sure u are useing the corect image format. ut is very very picky about what image formats u are alowed to use. we really need more info from u to figure out why its not working
I made them the image sizes that the tut said.
512x256
but the only thing that I can see maybe is the they are 24bit.
Do they have to be in 8bit?
I wish I could email them to somebody and some one can make a texture package.
Originally posted by jagwire I made them the image sizes that the tut said.
512x256
but the only thing that I can see maybe is the they are 24bit.
Do they have to be in 8bit?
They shouldn't have to be in 8bit, no, but you could try it out and see, UnrealEd is a funny thing sometimes
Also, what file format are you saving them in? I normally use .pcx, which I know works well with both 8bit and 24bit.
Nope. UnrealEd is humongously detailed and no one who's human is going to get things right the first time they try it. There's probably a dozen ways to go wrong just making a basic subtraction cube, and the opportunities for misadventures further down the line probably multiply geometrically...so all anyone can do is keep punching away at the **** thing until it works right.
You are the starship Enterprise. Your five year mission, Jim, is to create a map that is actually playable LoL. Personally, I just hope to finish a map for 2004 before 2005 is released.
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