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walls u can go through?(and more)
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legacy-tenfour repliedI've never tried it, but check DM-Curse4, at the end of the top plank--it's done there.
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legacy-coywolf333 repliedfor the walls, i was thinking there might have been a way to just have a texture with no surface of anything, cause ive done it accidentally before.
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legacy-73h1337n00b repliedeasiest way to make weird walls is
a staticmesh wall without collision!
and for the security camera, there
is a nice tutorial at angelmapper's site: http://angelmapper.com/tutorials/securitycamera.htm
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legacy-Nuclear hazard replieddont you have to go in the surface properties and unmark the `two sided` option?
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PointlesS repliedfor the walk though wall thing you can just add a sheet to the part you want to walk though
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legacy-kablam repliedOriginally posted by coywolf333
how do u make things, like security cameras, so u can go up to it and see down hall ways and stuff.
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legacy-Nuclear hazard repliedit is supposed to conect to another room isnt it?
or something like this
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legacy-coywolf333 repliedwell, it doesnt matter does it? its just gonna be like a small section of a wall about, i dunno, big enough for u to crawl through
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legacy-Nuclear hazard repliedcan you show me a pic of what wall you want to walk through?
then i can help you
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legacy-coywolf333 started a topic walls u can go through?(and more)walls u can go through?(and more)
making a new map that meant to confuse ppl and stuff. anyway, how do u make it so a wall does NOT block ppl? like, u see it, but u can move through it. is there a way to do this?
also, is there a way to attach objects to a mover so they all move? as in, make a whole room move?
and also(lol, so many questions) how do u make a mover randomly choose which location to move to?
and also(last one, i promise. for now) is there a way to also push a button and that chooses which location to move a mover to?
sry, one last one, i swear, how do u make things, like security cameras, so u can go up to it and see down hall ways and stuff.
sry for all the questions. any help appreciated.Tags: None
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