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walls u can go through?(and more)

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    walls u can go through?(and more)

    making a new map that meant to confuse ppl and stuff. anyway, how do u make it so a wall does NOT block ppl? like, u see it, but u can move through it. is there a way to do this?

    also, is there a way to attach objects to a mover so they all move? as in, make a whole room move?

    and also(lol, so many questions) how do u make a mover randomly choose which location to move to?

    and also(last one, i promise. for now) is there a way to also push a button and that chooses which location to move a mover to?

    sry, one last one, i swear, how do u make things, like security cameras, so u can go up to it and see down hall ways and stuff.


    sry for all the questions. any help appreciated.

    #2
    can you show me a pic of what wall you want to walk through?
    then i can help you

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      #3
      well, it doesnt matter does it? its just gonna be like a small section of a wall about, i dunno, big enough for u to crawl through

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        #4
        it is supposed to conect to another room isnt it?
        or something like this

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          #5
          Originally posted by coywolf333
          how do u make things, like security cameras, so u can go up to it and see down hall ways and stuff.
          CameraTextureClient setup with an InterpolationPoint and destination texture.

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            #6
            for the walk though wall thing you can just add a sheet to the part you want to walk though

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              #7
              dont you have to go in the surface properties and unmark the `two sided` option?

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                #8
                easiest way to make weird walls is

                a staticmesh wall without collision!

                and for the security camera, there
                is a nice tutorial at angelmapper's site: http://angelmapper.com/tutorials/securitycamera.htm

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                  #9
                  for the walls, i was thinking there might have been a way to just have a texture with no surface of anything, cause ive done it accidentally before.

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                    #10
                    :heart: Non-Solid brush.

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                      #11
                      I've never tried it, but check DM-Curse4, at the end of the top plank--it's done there.

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                        #12
                        Originally posted by gargorias
                        :heart: Non-Solid brush.
                        thats under the brush properties right?

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                          #13
                          "anyway, how do u make it so a wall does NOT block ppl? like, u see it, but u can move through it. is there a way to do this?"
                          In addition to what everyone else said, you could add a blocking volume to block certain things, like weapons fire (NonZeroExtentTraces and ZeroExtentTraces) which could be useful as bots can still see you through a sheet brush, unless you used a static mesh, maybe...

                          "is there a way to attach objects to a mover so they all move? as in, make a whole room move?"
                          yes, provided the whole room is made of movers. Set them all to bSlave = true under mover in properties, then set their tag (under events, in properties) to the same as the master mover's tag bSlave = false). Master can be whichever mover you like.

                          "how do u make a mover randomly choose which location to move to?"
                          you can't, at least not without being extremely complicated. I don't know how. (Ever tried DM-CPB2-Reconstruct? that has a pretty cool mover effect). Movers work in a sequence, and can't, asfar as I know, skip frames.


                          "is there a way to also push a button and that chooses which location to move a mover to? "
                          no, but you can use a use trigger to do things like change the direction of the sequence, start the sequence, reverse it, etc

                          hope that helped

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                            #14
                            Originally posted by coywolf333
                            thats under the brush properties right?
                            :heart: (Add Special Brush) button on the left or you can just add the brush and right click on it in wireframe and in the menu you will have (type-nonsolid)

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                              #15
                              yes, that did help a bunch

                              also, another question. how do u do doors that open when u get near it, but then close when u go thorugh. like at a grocery store

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