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Annoying Lighting issue (and yes used the search and came up with nada :) )

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  • replied
    is the unlit parameter set in the mesh properties?

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  • replied
    It's jsut that Staic meshes are lit differently, when you add real lighting you may have a similar issue, but chances are it will look much better...

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  • replied
    hmm. not completly sure my question was understood...
    these have the sam exact texture u see but the Mesh won't accept the zoneinfos lighting so it stays bright while everything else (BSP and terrain) change to the lighting set by the info.
    What I was wondering is how can u get Both the BSP and Meshes to light the same, as in they 2 both the same shade of color, not 2 version of the same texture with the mesh not even taking 2 the lighting?
    Im going 2 look into some of the other maps and see what i find on this....

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  • replied
    Sorry, but it is my understanding this is indeed a sore topic.

    Meshes and BSPs are lit differently by the engine, so you will always have to face this issue.

    In particular, it seems to me your mesh simply has a texture on it that does not fit the theme of the textures you used in the surrounding BSPs.
    This is not always a no-no (sometimes you want certain meshes to 'stick out'). I can only suggest the following:

    1~ try and see if there is a mesgh similar to the one you're using, but with a texture similar to the one you're using on your BSPs; or

    2~ try an dchange the texture on your BSPs to be similar to the one on your mesh; or

    3~ try to play with special lights. You might figure out a light that would make your mesh look more in-tone with your BSPs; if so, set the light to be a special light and the mesh to be specially lit, so that your surrounding BSPs are not affected by the light; or

    4~ check out tutorials on how to make your own meshes: sorry but I am no expert in that side of the modding experience yet, but you could make your own mesh with a more appropriate texture; or

    5~ check out tutorials on how to make your own textures: again, not much info I can give you on that, but you could make a texture that matches what's on your static mesh, and apply it to your BSPs (I think you're trying to make the mesh look like the BSPs, though, right?).

    HTH,
    F.O.R.

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  • replied
    Zonelighting is awful. Don't EVER use it... except to check out changes, or unless it is absolutely necessary. It makes any map look abominable

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  • replied
    zonelighting effects everything in the level so if everything is zonelit you won't have any shadows...if you were to take it out and add a sunlight to it then yes that would create some shadows

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  • Annoying Lighting issue (and yes used the search and came up with nada :) )

    Im sure this is about the most newbish question in the world but, oh well....
    I have a bunch of meshes in my map but they won't conform 2 the lighting settings and there for stick out like a sore thumb.
    Right now I just have the zoneInfo handling the lighting so I figured that might be the problem, so when I use a actual sunlight actor will the meshes conform then? or is there some other way one must go about making the mesh have the right lighting..or is it impossible 2 change it?
    Thanks

    One on left Static/ Right part is BSP
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