Change velocity settings in the emitter properties
Uh, no
In the beam heading, you'll see options for BeamEndPoints. Hit Add next to this and it'll create a new endpoint. Place a light (you can use any actor, but a light is generally good as it gives off... uh, light funnily enough, which can give the illusion of the beam creating light where it hits) where you want the beam to end, and give the light a unique tag (beamend01 for example). Put the tag of the light in the beamendpoint ActorTag slot. You'll have to change the DetermineBeamEndPointBy to PTEP_Actor as well. Should work now
You can set up multiple endpoints and give them different weights to have the beam hit multiple targets as well. Check out the UDN article on beam emitters for more detailed info:
In the beam heading, you'll see options for BeamEndPoints. Hit Add next to this and it'll create a new endpoint. Place a light (you can use any actor, but a light is generally good as it gives off... uh, light funnily enough, which can give the illusion of the beam creating light where it hits) where you want the beam to end, and give the light a unique tag (beamend01 for example). Put the tag of the light in the beamendpoint ActorTag slot. You'll have to change the DetermineBeamEndPointBy to PTEP_Actor as well. Should work now
You can set up multiple endpoints and give them different weights to have the beam hit multiple targets as well. Check out the UDN article on beam emitters for more detailed info:
Comment