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    Re: Question about meshes

    Originally posted by FragMaster666
    Hey all - my first post on here :0

    I was just wondering how you can look in the UKX packages (C:\UT2003|Animations).
    open the animations-browser and use file->open? :up:

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  • started a topic Question about meshes

    Question about meshes

    Hey all - my first post on here :0

    I was just wondering how you can look in the UKX packages (C:\UT2003|Animations). I assume that this is the right place. I am trying to make a mutator to change the player models so that everyone plays as the same (eg: skeleton). Now I know there is a skeleton model in there, but I haven't a clue about the rest...

    Code:
    if(x != none && !x.bskeletized)
              {
                     x.LinkMesh(mesh(DynamicLoadObject("HumanMaleA.SkeletonMale",class'Mesh')), true);
    
              x.bSkeletized = true;
                     Log("Skeletoned Player");
               }
    This tells me there's a Skeleton model/mesh in the HumanMaleA.ukx folder, but how do I find out what else there is?

    Thanks

    Hopefully I explained myself well - not my strong point
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