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Problem with UV mapping and two different objectss

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  • replied
    Originally posted by shokazulu
    Have all objects been "attached" and the stack "collapsed" before exporting?
    Yep, thats it.

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  • replied
    Originally posted by shokazulu
    Have all objects been "attached" and the stack "collapsed" before exporting?
    thanks that worked

    Leave a comment:


  • replied
    Have all objects been "attached" and the stack "collapsed" before exporting?

    Leave a comment:


  • replied
    Scale down the UVs on your cylinder in the UV texture editor so that the texture will tile at a lower desnity

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  • replied
    no it's not that...the pole's mapping is all messed up...the green bubbly texture should be wrapping around it...not looking all screwed up (both pics are the same objects btw - I just didn't give a texture to them in unrealed)

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  • replied
    The lovely green bubbly texture is unreal ed's default texture. You have to tell it which texture to use in the static mesh browser.

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  • started a topic Problem with UV mapping and two different objectss

    Problem with UV mapping and two different objectss

    here's a pic of my problem: www.pointless.binaryoverlord.com/ew.jpg
    (top is in max...second in ued)

    I'm a bit of a newb at max so assume nothing
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