How do these developers make maps?
I subtacted a 8192x65536x65536 cube and created my terrain and it seemed really sluggish, I hit Ctrl+alt+del and found out I had used up 1.15 Gb of my Ram (luckily i have 2 gb of ram lol)
I was wondering why this was when other massive maps that used the same process didn't have that problem?
I subtacted a 8192x65536x65536 cube and created my terrain and it seemed really sluggish, I hit Ctrl+alt+del and found out I had used up 1.15 Gb of my Ram (luckily i have 2 gb of ram lol)
I was wondering why this was when other massive maps that used the same process didn't have that problem?
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