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New Beginner tutorial...UPDATED 11/03/02

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  • #61
    Originally posted by Major A Payne
    Well Noc. Thanks muchly for pt4. Now I realise what I was doing wrong with regards to the stairs (my own stupid fault mind you). ANyway, please can you give me a clue as to correcting my diagonal texture query. Please bare in mind that my texturing is without problems up to this point and its not a 45 degree slope. Its much more gentle a slope than that (probably around 20 degrees or so).
    And a quote from the original email:

    Well one thing that you might want to run through is how to make a texture follow a sloping wall. I've managed to piece together a rudimentary map which is a smallish room, connected by two corridors which leads to a crossways. One branch is a slop which heads in an upwards direction, and eventually ends in a large room (where I've added a couple of rocket packs but can't get them to work so I'll just wait). Problem is the textures fine up to the sloping area.
    Just a quick clarification: is it the texture on the slope itself that you're having problems with or lining up the floor of your new room with the slope texture?

    Here's a quick shortcut that might solve your problem. This was suggested to me by Rob--it's basically one of those cases where a simpler method is always right there, but you don't trust it until you try it out... When you highlight a texture, you can copy and paste it just as in any Windows program. In your case, you might try highlighting the texture on the floor of your hallway and hitting [CTRL] + C. Then highlight the slope texture and press [CTRL] + V. This should paste the texture from your hallway onto your slope with all the basic settings such as size and direction. You might still have to line it up a bit using the Texture pan tool, but you don't have to guess at the numbers to size it to fit.

    Hope this helps!

    Noctivagus

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    • #62
      Bump for the tut and for Part V! C'mon! Please?:cry:

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      • #63
        thank you

        thanx man !!!

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        • #64
          Eagerly awaiting next update....

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          • #65
            Just wanted to let you all know that the next update is coming soon. It's half written, but I was sidetracked today by setting up these tutorials with PlanetUnreal. After Part V is written, I plan to put a preliminary site together with plans in the works to expand it quite a bit. But, once it's up, I'll update the links at the top of this thread.

            Just wanted to keep you all in the loop...

            Take care,
            Noctivagus

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            • #66
              im on the edge of my seat!!!!

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              • #67
                This thread belongs on Page 1, I wonder if someone is going to *bump* it

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                • #68
                  Bump

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                  • #69
                    Great tutorials man! Even though my static meshes never align but that's ok can't wait for part 5 man!

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                    • #70
                      BUMP BUMPBUMP

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                      • #71
                        sooooo, ...... might I ask,
                        you know.............just in passing.....
                        how is.....er that is..............when..........err...
                        PART 5 WHERE IS IT MAN?????????

                        is it getting there??
                        just wondering!

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                        • #72
                          Worthy of a *bump* methinks....

                          Text versions of the first four lessons are available online!

                          http://www.donka.pwp.blueyonder.co.uk/

                          thanks to donka for hosting the files. They are available in Word2000 and PDF format.

                          Will keep an eye on this thread for Noctivagus to post Part 5 and translate it for text readers! Keep it up Noct!

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                          • #73
                            Finally!!

                            Well, I finally finished Part V of the tutorial for weapons, pickups, and lighting. I also updated the links to the new PlanetUnreal site--it's basically the same as before except with the required banner ads and not as much stress on my personal bandwidth. Enjoy!

                            I'm a little pressed for time now as they decided to give me a hell trip that leaves late tonight--I'm a flight attendant in real life, for those of you wondering what I'm talking about--so the next tutorial won't be started until I get home late tomorrow night. I'm planning on covering terrain!!

                            Take care,
                            Noctivagus

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                            • #74
                              Noctavigus!

                              You freakin' own!

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                              • #75
                                Re: Re: Still havin' trouble with the lightin'

                                First, let me thank you for putting together a great tutorial, Noctivagus. Like flabioh, however, I am having problems with the lighting. It's really quite frustrating, and hinders all progress to map making. It's been detailed in this thread, which has been ignored.
                                http://www.ina-community.com/forums/...hreadid=217893

                                Originally posted by Noctivagus
                                Hey all,

                                Hmm...two possibilities: the texture is special lit or the lighting is positioned so that a shadow is cast over the dark walls. A special lit texture won't light at all, except with a light that has bSpecialLit set to True. So, open up the surface properties for that texture and activate the Flags tab. Look to see if anything is checked--in this case, "Special Lit". If it is, uncheck it and rebuild the lighting.


                                I checked the "Special Lit" flags, as well as many other possible causes. It doesn't seem to make sense. I'm hoping SOMEONE here can toss us a bone. One can only look at ambient lighting for so long.

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