Originally posted by Major A Payne
Well Noc. Thanks muchly for pt4. Now I realise what I was doing wrong with regards to the stairs (my own stupid fault mind you). ANyway, please can you give me a clue as to correcting my diagonal texture query. Please bare in mind that my texturing is without problems up to this point and its not a 45 degree slope. Its much more gentle a slope than that (probably around 20 degrees or so).
Well Noc. Thanks muchly for pt4. Now I realise what I was doing wrong with regards to the stairs (my own stupid fault mind you). ANyway, please can you give me a clue as to correcting my diagonal texture query. Please bare in mind that my texturing is without problems up to this point and its not a 45 degree slope. Its much more gentle a slope than that (probably around 20 degrees or so).
Well one thing that you might want to run through is how to make a texture follow a sloping wall. I've managed to piece together a rudimentary map which is a smallish room, connected by two corridors which leads to a crossways. One branch is a slop which heads in an upwards direction, and eventually ends in a large room (where I've added a couple of rocket packs but can't get them to work so I'll just wait). Problem is the textures fine up to the sloping area.
Here's a quick shortcut that might solve your problem. This was suggested to me by Rob--it's basically one of those cases where a simpler method is always right there, but you don't trust it until you try it out...

Hope this helps!
Noctivagus
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