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New Beginner tutorial...UPDATED 11/03/02

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    Thank you sooo much for this tutorial!

    It is the best i have found so far and really helped me to get started.

    Jeeez you should write a book about the Unreal Editor

    Comment


      Originally posted by kevlar69
      I eventually completed the terrain tutorial, and have linked the main room with the terrain room, but now the lighting has gone weired in the main room. I assume this is because of the ambient lighting in the outdoor section spilling over into the indoor section. At the end of the tutorial it says that lighting for the outdoor section will be sorted next. I just wanted to check that what has happened to my indoor lighting is normal.
      Yup...you hit the nail on the head. Once you connect the terrain with the level, the editor thinks it's all one zone, therefore it lights it as such.

      There are a couple of ways you can fix it.

      First, you can always just go into the zoneinfo actor you added with the terrain and reset ambient brightness back to 0. Then, you can add placer lights in your terrain until you work on real lighting.

      Second, you can make the indoor part into a new zone. Use a sheet brush and make it large enough so that it covers the entire entrance to your indoor level. Then, click on the "Special Brush" button in the CSG Operations. From there you'll be given a new window with several different prefab options in a drop-down box. Choose Zone Portal from the drop down box and click "ok." So long as you have the entire door covered, this will tell the editor that the indoor part of your level is a new zone. There's a button on the title bar of the Perspective viewport that allows you to see the zones. Click on it, and if you see two separate colors in your level--one color for the terrain zone then a second color for you indoor part--then you're good to go. However, if you don't see one, double-check to make sure that your zone portal is covering every entrance into your indoor section.

      Hope that's not too confusing for you...

      Take care,
      Noctivagus

      Comment


        Awesome tut!

        Thanks again for the great tut!!

        I have 1 wordfor your next tut. MOVERS

        Comment


          Cheers Noctivagus, a mini tutorial just for me!.

          keep up the good work

          Kevlar69

          Comment


            flipping door in the terrain

            Ive been through the terrain tutorial parts 1 & 2 3 times.
            I cant get the the door thing to to work!!!

            Huge holes above and below it and I just dont know what to do about it - also, in the picture, the door looks deeper then the mesh I have!! my door is much thinner!!.

            I cant do it!!! im gonna go cry now - and try to stick my hair back on!

            Comment


              Hi all

              Well I finally got the chance to go through the second part of the terrain tutorial last night and its so fantastically well written... gold star and 2 house points to Noctivagus

              Anyway, for CurlyJ and others having trouble lining up the arch-way into the terrain Ive got a work around. I had a look at some of the maps from in the game and what they do in those maps is they cheat! The use bsp geometry to create a nice large flat face that intersects with the ground and then just plonk the arch-way or door onto that. Take a look at December at the bottom of the dry dock where theres doors going into the indoor bits.

              I know this isnt what Noctivagus was getting at, but it ended a lot of frustration for me.

              MegaDaisy

              PS Skyboxes next please Mr Noctivagus

              Comment


                Another Bump.

                You can download this tutorial in it's entirety from my site in either Word doc or PDF fotmat:

                http://www.donka.pwp.blueyonder.co.uk/

                Thanks to Noctivagus for this great tutorial and also Worf for doing the embedded conversions.

                Comment


                  Atlast I can build my first map ever....
                  Thank u soo much

                  Comment


                    Time for skyboxes eh? :up:

                    Comment


                      I think this post should be stickied...anyone else agree? Also, Noctivagus, you /should/ consider contacting a publisher about making this into a nice beginner's tutorial for mapping with Unreal Editor 3.0. These tutorials are easy to follow, contain many pictures with explanations, and cover many of the things users like to see/know. Think about it for when you've finally finished all of them (I know I'd purchase it).

                      Comment


                        Originally posted by varIant
                        I think this post should be stickied...anyone else agree? Also, Noctivagus, you /should/ consider contacting a publisher about making this into a nice beginner's tutorial for mapping with Unreal Editor 3.0. These tutorials are easy to follow, contain many pictures with explanations, and cover many of the things users like to see/know. Think about it for when you've finally finished all of them (I know I'd purchase it).
                        HHHmmmm hardback copy.... sounds good to me
                        I've already printed all the Tut so far and put it in a nice folder.

                        Comment


                          You've heard this so much but I also want to thank you for your tutorials! Especially the terrain parts. I tried to follow the UDN terrain tutorial but the editor kept crashing on me. Your tutorial worked perfectly! Again, thanks so much

                          Comment


                            Pezman please make this a sticky.

                            Comment


                              Ok.. Got a question..
                              When i make a intrance from the terrainroom to the other rooms, i can see the rest of the level right trough the walls with the fake backdrops.. How do i stop that?

                              Comment


                                I just can´t wait for the tutorials about placing enemies, Pathnodes and gametypes.

                                Awesome tutorial *!*

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