I have a long-distance mover involved in one of my maps that starts via a scripted trigger. When the map begins in multiplayer, during the practice round the mover movers thirty times as quickly as it is supposed to, attempting to make the entire trip during the 60 seconds.
Additionally, when the map begins, the mover does not reset, instead it stops completely, or continues to move too quickly. This error only occurs in netplay.
Does anyone have any suggestions on how I might rectify this issue?
Additionally, when the map begins, the mover does not reset, instead it stops completely, or continues to move too quickly. This error only occurs in netplay.
Does anyone have any suggestions on how I might rectify this issue?
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