I have a river with a physics volume. I want the player to die in the river (there's no way to get back up; it's a canyon). I have it dealing 25 dmg per second, and the zonevelocity pushes the player nicely, but when the player dies, they just float there and the zonevelocity stops pushing them. How can I make the dead players be affected by zonevelocity like alive players?
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ZoneVelocity pushing dead players?
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