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ZoneVelocity pushing dead players?

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    ZoneVelocity pushing dead players?

    I have a river with a physics volume. I want the player to die in the river (there's no way to get back up; it's a canyon). I have it dealing 25 dmg per second, and the zonevelocity pushes the player nicely, but when the player dies, they just float there and the zonevelocity stops pushing them. How can I make the dead players be affected by zonevelocity like alive players?

    #2
    Try adding x and y gravities in your volume. I use that on my rivers and vehicles and dead bodies move instantly as they touch it. If ya add too much gravity the bodies will take off like a jet and hit the embankment and shoot outta the water, which is kinda kewl

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