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Complicated movers.

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    Complicated movers.

    Ok, in my assault map, I have a truck mesh. (It's from AS-Convoy). I modified it to make two versions - one with wheels not turning, and the ones with wheels turning. So I have one for when its not moving, and when it is. Please tell me in detail how exactly I can make it so it is not moving when in key 0, and the wheels are turning from keys 1-10, but stops again at key 11. (Luckily it only needs to trigger once. So it won't be *too* complicated). I'm sure it's doable, but I am so mixed up with many different options to try, and have no idea where to go, what with attachtags, slave option, etc...

    I've got it to an extent by overlapping both meshes, conceiling the moving part by the nonmovingpart. The nonmoving part moves literally light speed out ofthe map, while the moving one activates at the same time. This achieves precisely the effect I want - only one small problem, the player is lurched out of the mover when this happens. Any way around this? =/
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