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shootspot z-shift

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    shootspot z-shift

    I'm building a bombing run map and have added 3 shootspots per goal. All is well, the bots use them, but the problem is that the bots never hit the goal. They always hit the upper rim of the goal and the ball bounces off. This is the same if they are using a shootspot that is on the same vertical level as the goal, or if they are lower then it.

    Is there a way to adjust the z-axis of a shootspot, or to force it on a target in the center of a goal?
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