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Boning vehicle turrets in 3DSmax?

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    Boning vehicle turrets in 3DSmax?

    if you'll pardon the expression

    So I'm making a vehicle with a turret. But when it comes to rigging the only tut I have is from the Special Edition disc, and that only deals with Maya, so trying to follow those techniques results in errors in unreal. (such as making a character set will make all the bones dissappear in Ued, bones and joints are the same thing, etc.)

    So are there any tuts for rigging vehicles and/or turrets in 3DSmax?

    #2
    ThEn use teh MAYA fr1s/z/onky :bulb:

    j/k. try UDN or 3d buzz or something. ive seen some max before somewhere...

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      #3
      http://www.psyonix.com/onslaught.html

      says it all there if you cant be botherd reading you just link everything to the main body no boning needed LOL
      so for a tank type thing i assume you would just make a small cube where you want the turret name it "turret" and link it to the body.

      ive never done a tank yet :bulb:

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