no doubt, but im not really sure how. Try setting the playerstart teams, and making player spawn managers that allocate what comes out. But again, its just a guess.
fraghouse invasion found here is a gametype that does just that (with custom weapons and allows vehicles). you could map for that i suppose... or you could code.
You can override the Invasion gametype class and in then put your own player start code in it. Thats what I did. I wrote my own game type class and wrote my own function to get the player starts that will be used to spawn the creatures from. You would need to tell the mappers to assign player starts different ids.
Originally posted by GuruKnight You can override the Invasion gametype class and in then put your own player start code in it. Thats what I did. I wrote my own game type class and wrote my own function to get the player starts that will be used to spawn the creatures from. You would need to tell the mappers to assign player starts different ids.
If I did that could I include the modified code in the map file, basically could I make so that the user would download the map, run it as normal and not need to do anything unusual ?
Comment