I'm having a problem that I hope is just an oversight on my part. Hopefully someone can help...
I'm trying to make a "trap door" style mover triggered by the player shooting something. The trap door is actually made up of two seperate movers that I want to move simultainiously when the trigger is shot.
Both my movers have the Event tag "trapdoor", as does the trigger itself. Both of the movers' Initial State settings are set to "TriggerOpen Timed". The Trigger Type on the actual trigger is set to "TT Shoot". I've also set a trigger message to appear to let me know I'm shooting the trigger. All other settings on the movers and triggers are default.
In gameplay, I know I'm shooting the trigger, as I get the message, however the movers do nothing. I've tried getting rid of one of the movers, and just trying to trigger a single mover, but that doesn't work either. However, if I go back into UEd, get rid of the trigger and set the mover to "StandOpen Timed" it works just fine.
What am I missing here? Many thanks for the help.
I'm trying to make a "trap door" style mover triggered by the player shooting something. The trap door is actually made up of two seperate movers that I want to move simultainiously when the trigger is shot.
Both my movers have the Event tag "trapdoor", as does the trigger itself. Both of the movers' Initial State settings are set to "TriggerOpen Timed". The Trigger Type on the actual trigger is set to "TT Shoot". I've also set a trigger message to appear to let me know I'm shooting the trigger. All other settings on the movers and triggers are default.
In gameplay, I know I'm shooting the trigger, as I get the message, however the movers do nothing. I've tried getting rid of one of the movers, and just trying to trigger a single mover, but that doesn't work either. However, if I go back into UEd, get rid of the trigger and set the mover to "StandOpen Timed" it works just fine.
What am I missing here? Many thanks for the help.
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