I have a question about dynamic lighting. In particular, it is about two settings: Light Brightness and Light Radius and how the interrelate (I’m at work, so forgive me if this isn’t exact wording, but if you worked with this, you know what I mean.)
Does changing the brightness change the light’s perceived (as seen by the players) radius, as it would in real life (e.g.: a dimmer light has a smaller area [radius] of effect whereas a brighter one would have a greater one)? Or, rather, does changing the light’s brightness simply increase or decrease its luminescence within the pre-defined radius setting?
Or, to put it another way… Let’s assume that you have a brightness setting of 64 and a radius of 64, so you have a particular look -- an area of effect the players see, if you will. Now change the brightness setting to 128. Question is, does changing this setting mean that the light’s effect will now exceed the area of effect that is “seen” by the players, even though the radius is still 64? Or, does changing the brightness (but not the radius) simply mean that it will be brighter within the pre-defined radius?
Does changing the brightness change the light’s perceived (as seen by the players) radius, as it would in real life (e.g.: a dimmer light has a smaller area [radius] of effect whereas a brighter one would have a greater one)? Or, rather, does changing the light’s brightness simply increase or decrease its luminescence within the pre-defined radius setting?
Or, to put it another way… Let’s assume that you have a brightness setting of 64 and a radius of 64, so you have a particular look -- an area of effect the players see, if you will. Now change the brightness setting to 128. Question is, does changing this setting mean that the light’s effect will now exceed the area of effect that is “seen” by the players, even though the radius is still 64? Or, does changing the brightness (but not the radius) simply mean that it will be brighter within the pre-defined radius?
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