My problem: In my map I have a hallway with a large glass-plate as a part of the floor. There are lights at the bottom of the left and right walls of that hallway that should be reflected in the glass. I can't describe it very good therefor I made a drawing for easier understanding:

[EDIT]I updated the pic so its also showing the right wall![/EDIT]
I wanted to ask you guys what you think would be the best way to achieve this before I spend hours and hours with cubemaps and stuff.
The glass is very "clear" so I don't really need the walls or ceiling to reflect. But the lights are very bright so there should be a reflection of them.
Thx !!!!

[EDIT]I updated the pic so its also showing the right wall![/EDIT]
I wanted to ask you guys what you think would be the best way to achieve this before I spend hours and hours with cubemaps and stuff.
The glass is very "clear" so I don't really need the walls or ceiling to reflect. But the lights are very bright so there should be a reflection of them.
Thx !!!!
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