Info needed
I'm having trouble finding any info on setting up Impersonator too, anyone know where there might be a few tutorials beyond whats in this zip?
(And thanks BTW, for the Impersonator pack!)
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legacy-MrCamper repliedOriginally posted by MrCamper[func brain_explodes()] need...... more ...... help ....... files and examples............. ack.
hoot(tm)
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legacy-JP-Studios repliedOriginally posted by Aliendeit seems os since the aren't online anymore...
http://www.oc3ent.com/FacialAnim_Tools_UT2004.zip :bulb: you were saying?
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Dario D. replied1: Has anyone used the tools yet?
2: I heard a rumor that the tools are no longer available to the community or got canceled or something. True?
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legacy-Slyrr7 repliedI'd like to add Impersonator support to the Deinonychus model I made. It already has a moveable jaw and tongue, and should (theoretically) be easy to make into a talking bot with a working mouth.
Is it possible to add this sort of thing to a UT2004 game model and have it function in games accordingly?
For example, could you tweak this feature into a bot and then use the 'talk' fucntion and microphone to have it speak, and have the mouth move with whatever speech you pipe into the game? (the TFC models do this along those lines)
If so, are there any tutorial links that show how to do this?
Slyrr
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legacy-Maedondias repliedI thank you and sit here amazed. Only problem is no public available documentation other then what is left within the zip. No true tutorials can be found in regards to lipsyncing chars other then the intro chars. i'd like to sync some custom made chars i managed to find online for some matinee work and cannot find anything to help me.
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legacy-MrCamper replied[func brain_explodes()] need...... more ...... help ....... files and examples............. ack.
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legacy-NiceDude repliedIt's good that ya added it.. but ya didn't go that last step...
Epic chose to add "canned" lipsinc animation rather than realime. What about use with the BUILT IN VOICE... and music?
At least it appears to me that it's only the "canned" version (am i wrong about this?) which i think is of less use in a realtime multiplayer engine. Seems to me Impersonator is more aimed at single player and scripted use.
Is there a chance Epic will add the OC3 LiveTalk in the future? (if their version of realtime is useable with the Unreal engine)
If so, please allow for sound to dynamically drive animations for any custom actor (like with decorations).
And no, to me it's not all about just the faces that ya don't get much chance to look at in standard UT games. There's a lot of cool things that can be done with all these tools Epic has put into the engine and there will be more as yall take these features the next step.
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legacy-foleypro repliedThankee...
Now I can really get going on a movie that has been rotting the inside of my Brain out for a long time...Thank you....
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legacy-UnrealSoundGuy repliedThanks Steve, you guys provide a lot of cool tools for us, it certainly doesn't go unappreciated!!
--USG
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