I'm having trouble moving the UV information correctly from Maya to Unreal Ed.
After I've done all the texturing in Maya, I triangulate the polys, use ActorX to export the static mesh, then when I bring it into Unreal Ed, the textures are pretty messed up. Any ideas?
After I've done all the texturing in Maya, I triangulate the polys, use ActorX to export the static mesh, then when I bring it into Unreal Ed, the textures are pretty messed up. Any ideas?
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