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    Static Mesh Importing Issues

    How do I import a Static Mesh FROM 3dsMax .... And have it Line up in my Scene so I dont have to re-align it.

    I have an Exact Copy of my Scene in 3dsMAx... and I am trying to Import Little Details like Lights and Such.

    Bt Everytime I Import it.. I ends up In a Differnt area. I tried using the IMPORT to level Button.. but I still have to Rotate it and move things around.

    Help!!!

    #2
    yeh your not gonna be able to make the entire scene in max and export each part in ued and expect to not have to place everything yourself.

    When you export a static mesh from 3ds max, the pivot point is determined in relation to the grid origin, so you need to move your static mesh to the grid origin before you export, that will make it much easier in placing the static meshes in ued.

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      #3
      Could you centralize your pivot points in max before exporting the meshes??

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