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Static Mesh with different shaders

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    Static Mesh with different shaders

    Hi there everyone, i got a little question about static meshes like the DOM A Mesh which can be blue, red or white.

    I looked at it and at its code, but i don´t understand were this thing called "combiner" come from.

    Can someone tell me how i can create such a static mesh like the DOM A Mesh. Not the form, only the stuff with the shader technique. As i know this, i might be able to change it via code

    Evil

    #2
    did you read through this?

    http://udn.epicgames.com/pub/Content/MaterialTutorial/

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      #3
      not yet, but i´ll.
      Thanx. I allready read all the code stuff, but not the content creation one

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