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texture mapping static meshes

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    texture mapping static meshes

    i have completed a static mesh of a building using max 4 to build and texture it, it is fairly comlex about 2500 polys but nothing wacky. I have multi sub object mapped it and exported all the textures from photshop as 512 x512 bmps. i have imported the textures and all seemed well but when i imported the mesh two or three of the textures are missing and one of the textures is mapped in the wrong place. Now i tried using the missing textures on a subtracted box and it appears in the viewport but not if you play the game. I've tryed different file types and names for the textures and differnt UVW co-ordinates but nothing seems to work, can someone please help me before i loose all my hair

    If i replace one of the missing textures with one that works it appears fine and in the correct place

    #2
    I've had problems with it doing that as well. I ended up not using sub-mapping at all, now I just Detach the polys that have the same texture, then map everything, then reattach the objects and weld the vertices. Never had a problem doing it that way.

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      #3
      i have had problems when importing as well. i have found that multi/sub objects are usually fool proof, but not aways. sometimes material id's dont export when they dont have a texture in max. procedural textures dont count. they need some material assigned to them, and mapped properly. what i normally do is assign all polys to ID 1, and then select a group, assign it ID 2, select more, assign ID3 (all this based on where the 2nd, 3rd, 4th texture will be). then when im done, i go back and select by ID and assign the correct material using the "assign to selection" button. this has never failed me.

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        #4
        Thanks for your replys, but i'm still getting no where quickly.

        Can you have open ended polys - an element that has not had it's vertices welded to the main body of the model but is attached?

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          #5
          you can in max, yes. im not sure about other programs, though im not sure other programs have elements, lol. but yes, elements are fine.

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            #6
            Thanks folks i seem to getting on now i've had to basically re-apply all my UVW's and textures, taking them into Unreal ED and testing them one at a time. Some times i had to detaching polys or elements and texturing them separately then re attaching. Not sure why but that seems to work. Cheers

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