Does one static mesh with 224 triangles showing 50 times affects game performance?
Doing the math, 224x50 = 11,200 triangles wich it seems not too much for an open space.
I know that static meshes takes less space on the video card memory than BSP's and are faster to render.
Also it doesn't matter how many times a static mesh is showing because the they are stored just once on the video card memory, that's why it doesn't take much memory.
What affects my performace besides SM and BSP's? how can I debug my map and see where my performance problems resides, how ca I be sure if the "stats render" command shows what I need to check?
Doing the math, 224x50 = 11,200 triangles wich it seems not too much for an open space.
I know that static meshes takes less space on the video card memory than BSP's and are faster to render.
Also it doesn't matter how many times a static mesh is showing because the they are stored just once on the video card memory, that's why it doesn't take much memory.
What affects my performace besides SM and BSP's? how can I debug my map and see where my performance problems resides, how ca I be sure if the "stats render" command shows what I need to check?
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