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    UED still crashing but...

    Ok guys, the last thread did well answering alot of this. All your ideas did make UED last longer with out crashing but it still does. Tonight i went into it and mapped for a bit until it crashed, then i went into the log file and here is what it says:

    Cmd: Fire
    Cmd: TERRAIN SOFTSELECT
    Critical: CreateWindowEx failed: The operation completed successfully.
    Critical: Windows GetLastError: The operation completed successfully. (0)
    Exit: Executing UObject::StaticShutdownAfterError
    Log: Waiting for file streaming thread to finish...
    Exit: OpenAL Audio subsystem shut down.
    Exit: Executing UWindowsClient::ShutdownAfterError
    Critical: PerformCreateWindowEx
    Critical: WListBox::OpenWindow
    Critical: WProperties::OpenChildWindow
    Critical: WPageAlignment::RefreshPropertyWindow
    Critical: WPageAlignment::Refresh
    Critical: WPropertySheet::RefreshPages
    Critical: WEditorFrame::OnCommand
    Critical: WWindow::WndProc
    Critical: WWindow::StaticProc
    Critical: MessagePump
    Critical: MainLoop
    Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
    Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
    Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
    Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
    Cmd: BRUSHCLIP DELETE
    Cmd: POLYGON DELETE
    Cmd: MAP SAVE FILE="C:\UT2004\Maps\vCTF-Tactics.ut2"
    Log: Set default game type to XGame.xVehicleCTFGame
    Log: Removed duplicate actor indices: 0 duplicates found.
    Log: Save=662.018253
    Log: Moving 'C:\UT2004\Maps\Save.tmp' to 'C:\UT2004\Maps\vCTF-Tactics.ut2'
    Log: Enter SetRes: 266x169 Fullscreen 0
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Critical: Assertion failed: hWndCreated==hWnd [File:.\Window.cpp] [Line: 960]
    Critical: Windows GetLastError: The specified procedure could not be found. (127)
    Log: Enter SetRes: 266x169 Fullscreen 0
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Critical: Assertion failed: hWndCreated==hWnd [File:.\Window.cpp] [Line: 960]
    Critical: Windows GetLastError: The specified procedure could not be found. (127)
    Log: Closed viewport
    Log: appRequestExit(1)
    Uninitialized: Log file closed, 03/31/04 20:20:39

    If anyone can help me i'd be very grateful, as that log file to me, could have been in hebrew and i wouldnt have known

    Thx guys

    #2
    what were you doing when it crashed?

    just an FYI: using the smooth tool on terrain along edges = instant crash.

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      #3
      no it crashes when ever. there is no pattern apart from i have never got longer than half an hour with out it crashing, but i can assure u there is no set thing that i do to make it crash

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