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MAX 6 & ued compatibility issues? (texturing)

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    MAX 6 & ued compatibility issues? (texturing)

    Did anyone else experience problems while trying to import a static mesh from max 6? My textures are all messed up every time i import, ued changes the channel id's and does not let me set them manually. I've created the very same modell two times with textures perfectly matching it in max but both times i tried importing i got the same funky results (ase format, mapping coordinates checked, textures are tga 1024*1024 24bit, same names as in package...). Btw it's the ued that ships with 2k4, and i'm quite inexperienced with it, but not with max so i'm sure everything is sound around the uvws, and also the mesh is really simple so no idea whether it's a compatibility issue or some other porb. Help will be very much appreciated!
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