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    Question about converting from Maya. . .

    Hey guys. I'm kind of a n00b messing around with building levels. I haven't been building for long, so forgive me if this question is idiotic.

    I have a bunch of objects (static meshes) that I built in Maya PLE, and when I go to put them into my Unreal level, they're scaled really, really small. Do I have to scale them up in Maya or Unreal to make them work right? And, if I have to scale them up in Unreal, how do I do that?

    Any help would be much appreciated. Thanks.

    #2
    I'd scale them up in Maya just for good measure, but you can do it in Unreal fine. To do so, Import the mesh int oUed and insert it into your level. Then go into it's properties and go to Display->bDrawScale, and set the number to something higher. If you set it to 2, the mesh will be twice as big, if you set it to 3, the mesh will be three times as big, and so on and so forth.

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