So far I've been making excellent progress on my first map for any Unreal game, but (of course) I find myself tripping up in certain areas. I know full well that I just need some more experience, so if I keep plugging away the problem will solve itself. That doesn't make it any less frustrating, however, so I'm hoping that somebody out there might have a shortcut or two to share with me.
The most glaring problem at the moment is that I spend the vast majority of my map-making time just looking at different texture and static mesh packages trying to find one that looks right for my level. I can make a lot of good progress on my map and I feel great about it - so long as I don't plan on adding any static meshes or texturing anything! When it comes to those steps the hours just melt away with nothing getting done, mindlessly clicking package after package.
Right now I happen to be looking for a good metal door (medium shade of gray, two-sided, and clean looking - all those rusty doors bother me). I've found a slew of door frames, and added a few in various places, but I still need actual doors (to close off spawn rooms, specifically). Of course, if anybody has a particular door in mind that would work well for me, I'd love to hear it, but I'm also pretty sure I'll just need another static mesh 5 minutes later and I don't want to have to rely on other people to help me every 5 minutes.
So, what I'm really looking for are any tips, advice, or shortcuts for learning what kinds of meshes/textures are in all the various packages. If I had some idea of where to look I'm sure my mapping speed would improve dramatically. I just don't think it's normal to spend 20 hours (of an approximate total of 40 put into the map, total) just scanning packages. If it is normal... well, tell me that too
Any tips, tricks, or advice are welcome and appreciated. I hope to have my first map out to you all soon!
The most glaring problem at the moment is that I spend the vast majority of my map-making time just looking at different texture and static mesh packages trying to find one that looks right for my level. I can make a lot of good progress on my map and I feel great about it - so long as I don't plan on adding any static meshes or texturing anything! When it comes to those steps the hours just melt away with nothing getting done, mindlessly clicking package after package.
Right now I happen to be looking for a good metal door (medium shade of gray, two-sided, and clean looking - all those rusty doors bother me). I've found a slew of door frames, and added a few in various places, but I still need actual doors (to close off spawn rooms, specifically). Of course, if anybody has a particular door in mind that would work well for me, I'd love to hear it, but I'm also pretty sure I'll just need another static mesh 5 minutes later and I don't want to have to rely on other people to help me every 5 minutes.
So, what I'm really looking for are any tips, advice, or shortcuts for learning what kinds of meshes/textures are in all the various packages. If I had some idea of where to look I'm sure my mapping speed would improve dramatically. I just don't think it's normal to spend 20 hours (of an approximate total of 40 put into the map, total) just scanning packages. If it is normal... well, tell me that too

Any tips, tricks, or advice are welcome and appreciated. I hope to have my first map out to you all soon!
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