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WHITE VIEWPORTS? READ THIS Before Posting!

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  • replied
    I forgot but it is possible simply I've done it a long time ago
    Edit to who ever wwas talkin about the dynamic lighting thing pulsing or flickers threw walls question
    Sent from my LG-VS700 using Tapatalk 2

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  • replied
    Last Page

    It agree, the useful message

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  • replied
    LIFE SAVER.... I'm dumb and this is a lifesaver

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  • replied
    I have discovered a little experimenting with UnRealEd.ini in a text editor( Notepad or Wordpad) allows me to preset the initial default configuration.

    Most of the time some kind of updating is supposed to happen starting up UnRealEd with your last viewport config, but not always.

    So take a look at UnRealEd.ini, make a backup copy and experiment with the structure of it.

    Also sometimes Windows will force a read only attribute on all your Unreal files making it difficult for the game to save such things.

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  • replied
    Angel mapper, you are my hero. <3 <3

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  • replied
    Thank God for this sticky

    I wonder why my viewports went away in the first place, lol..

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  • replied
    I tryed what you said but i still have white veiw ports!please help PLZ

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  • replied
    Originally posted by Shakuurn
    And under no circumstances should the terrain be larger than 256*256. :bulb: It increases the filesize exponentially, the number of polygons rises (Also exponentially) and sometimes one of the following four things happen when trying to load/play the map (Particularly to those with lower end video cards):

    When too many terrain triangles have to be rendered, all your terrain becomes completely transparent.

    The game crashes and exits with a CreateTexture Failed error.

    The game crashes and exits with a CreateVertexBuffer Failed error.

    No textures appear at all and are completely replaced by a blank whiteness, as if the level was in Lighting mode. Crosshairs are replacedwith ugly coloured squares, the menus are giant white rectangles and texture appears as a big array of coloured rectangles. :bulb:
    That is when you adjust your terrain sector size, add anti-portals/bsp's, and add fog. I've got a map somewhere that uses a 1024x1024 terrain texture, I believe. Of course it is scaled 32x to fit a large map experiement.

    I've recently encountered a new "white viewport" with the latest ATI and 3369 patch - apparently when I jam to iTunes or Media Player I eventually loose Windows handles or something and no textures are rendered to my 3D map views. Usually quitting iTunes et al saving my map and rebooting fixes it, but at first I just thought it was the white viewport deal until the configure thing didn't work on it lol.

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  • replied
    White Voewports...

    Just writing a quick note to say thanx Angel_Mapper for ya advice on white viewports, im pretty much a noob when it comez to unrealed at the mo' but freaked out when i saw the white viewports...lol

    Thanx 4 ya recommendation, was easy to fix...:up:

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  • replied
    Re: Re: WHITE VIEWPORTS? READ THIS Before Posting!

    Originally posted by FragMaster666
    lol you summed it up in 1 How many people ask this? (I shouldn't laugh, I did once - but that was way back and I think i was ONE OF the first to ask )

    I think you've contributed more to the community by answering this than you ever could by making maps :up:
    I also asked once. In fact I think thats why I registered all the way back in 2002. That was for UEd 2. Looks like they never worked out the bug. I hope its still there in the next UEd. It wouldnt be the same without it.

    And have you seen her maps? OMFG why cant I make maps like that? Lifes unfair.

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  • replied
    Originally posted by NiTrOcALyPsE
    Tip:

    More often than not, I've found that looking into official retail maps has answered many questions for me. If I don't know how to create a certain effect, I go into a retail map that has a similar effect and look around in the actor properties to see just how it works. Normally this solution is much quicker than asking on a forum and waiting for a reply.

    ...ahhhhh, the sign of a truely efficient programmer reusing code snippets etc.

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  • replied
    thanks re texture browser

    I did do a search on texture browser and got a ton of hits...sorry..but too lazy to read all of them.

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  • replied
    This is retarted. I haven't got the white viewports now for like 2 weeks and 2 weeks ago I got them every time I started Unreal Ed.

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  • replied
    Yeah, I got the white viewports bug around the 4th time I started up UnrealED. Fixed it in 2 minutes by myself.

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  • replied
    personaly i thought the way to fix the problem was quite obvious..


    people should look at the tabs under the title bar more often

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