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WHITE VIEWPORTS? READ THIS Before Posting!

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    #16
    Nice :up:

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      #17
      ty anglemapper for (unknowingly) helping a newbie in need.

      Harsh

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        #18
        i got dynamic lights to work perfectly

        I got dynamic lights to work! I used a TriigerLight actor. Go into Light>TriggerLight in the actor browser and then you can make the flickering, pulsing etc. lights work.

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          #19
          Using an Emitter for that is better.

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            #20
            Yeah, I'm using an Emitter for those too, but is there a way to stop the light pulsing through walls? :bulb:

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              #21
              And under no circumstances should the terrain be larger than 256*256. :bulb: It increases the filesize exponentially, the number of polygons rises (Also exponentially) and sometimes one of the following four things happen when trying to load/play the map (Particularly to those with lower end video cards):

              When too many terrain triangles have to be rendered, all your terrain becomes completely transparent.

              The game crashes and exits with a CreateTexture Failed error.

              The game crashes and exits with a CreateVertexBuffer Failed error.

              No textures appear at all and are completely replaced by a blank whiteness, as if the level was in Lighting mode. Crosshairs are replacedwith ugly coloured squares, the menus are giant white rectangles and texture appears as a big array of coloured rectangles. :bulb:

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                #22
                Re: WHITE VIEWPORTS? READ THIS Before Posting!

                Originally posted by Angel_Mapper
                And now for the list of the most commonly asked questions:

                1) OMG WHITE VIEWPORTS!

                Click View >> Viewports >> Configure and choose a setup, then hit ok.
                lol you summed it up in 1 How many people ask this? (I shouldn't laugh, I did once - but that was way back and I think i was ONE OF the first to ask )

                I think you've contributed more to the community by answering this than you ever could by making maps :up:

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                  #23
                  It's mind boggling how seemingly rudimentary problem solving skills evade so many people.

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                    #24
                    thank you

                    thank you . i have just tried that and now it works ! thank very much

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                      #25
                      anyone asking why thier editor is white isnt going to know what the hell a viewport is.

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                        #26
                        When this thing happened to me the first time, I figured it out myself GO ME!

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                          #27
                          personaly i thought the way to fix the problem was quite obvious..


                          people should look at the tabs under the title bar more often

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                            #28
                            Yeah, I got the white viewports bug around the 4th time I started up UnrealED. Fixed it in 2 minutes by myself.

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                              #29
                              This is retarted. I haven't got the white viewports now for like 2 weeks and 2 weeks ago I got them every time I started Unreal Ed.

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                                #30
                                thanks re texture browser

                                I did do a search on texture browser and got a ton of hits...sorry..but too lazy to read all of them.

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